背景

iOS APP界面黑白效果实现调研整理,总的来说网上目前有下面几种方法:

  • 针对H5网页:注入js代码
  • 针对APP原生界面:
    • 针对图片和颜色单独设置
      • hook UIImageView的setImage方法,添加UIImage的Category,生成灰色图片
      • hook UIColor的colorWithRed:green:blue:alpha:方法
    • 针对界面整体处理
      • 创建一个灰色view,设置不响应事件,然后添加在window最上层
      • 给App整体添加灰色滤镜

具体如下:

实现

针对网页:

针对网页的处理:

  • 如果有基类,可以直接在基类初始化WKWebview的地方,添加如下代码:

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    WKWebViewConfiguration *config = [[WKWebViewConfiguration alloc] init];
    // js脚本
    NSString *jScript = @"var filter = '-webkit-filter:grayscale(100%);-moz-filter:grayscale(100%); -ms-filter:grayscale(100%); -o-filter:grayscale(100%) filter:grayscale(100%);';document.getElementsByTagName('html')[0].style.filter = 'grayscale(100%)';";
    // 注入
    WKUserScript *wkUScript = [[WKUserScript alloc] initWithSource:jScript injectionTime:WKUserScriptInjectionTimeAtDocumentEnd forMainFrameOnly:YES];
    [config.userContentController addUserScript:wkUScript];
  • 如果没有基类,则通过Swizzle_Method实现:

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    #import "WKWebView+Swizzle.h"

    @implementation WKWebView (Swizzle)

    + (void)load {
    Class class = [self class];
    SEL originalSelector = @selector(initWithFrame:configuration:);
    SEL swizzleSelector = @selector(swizzleInitWithFrame:configuration:);

    Method originalMethod = class_getInstanceMethod(class, originalSelector);
    Method swizzleMethod = class_getInstanceMethod(class, swizzleSelector);

    method_exchangeImplementations(originalMethod, swizzleMethod);
    }

    - (instancetype)swizzleInitWithFrame:(CGRect)frame configuration:(WKWebViewConfiguration *)configuration {
    // js脚本
    NSString *jScript = @"var filter = '-webkit-filter:grayscale(100%);-moz-filter:grayscale(100%); -ms-filter:grayscale(100%); -o-filter:grayscale(100%) filter:grayscale(100%);';document.getElementsByTagName('html')[0].style.filter = 'grayscale(100%)';";
    // 注入
    WKUserScript *wkUScript = [[WKUserScript alloc] initWithSource:jScript injectionTime:WKUserScriptInjectionTimeAtDocumentEnd forMainFrameOnly:YES];

    WKUserContentController *wkUController = [[WKUserContentController alloc] init];
    [wkUController addUserScript:wkUScript];
    // 配置对象
    WKWebViewConfiguration *wkWebConfig = [[WKWebViewConfiguration alloc] init];
    wkWebConfig.userContentController = wkUController;
    configuration = wkWebConfig;
    WKWebView *webView = [self swizzleInitWithFrame:frame configuration:configuration];
    return webView;
    }

    @end

针对APP原生界面的处理

  • 针对颜色和图片处理:

    a. 针对图片的处理:大部分图片的显示都是最后都是调用UIImageViewsetImage方法,所以hook这个方法,在显示前生成灰色的图片,然后在赋值,代码如下:

    hook UIImageViewsetImage方法

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    #import "UIImageView+Swizzle.h"
    #import "UIImage+Category.h"

    @implementation UIImageView (Swizzle)

    + (void)load {
    Class class = [self class];
    SEL originalSelector = @selector(setImage:);
    SEL swizzleSelector = @selector(swizzleSetImage:);

    Method originalMethod = class_getInstanceMethod(class, originalSelector);
    Method swizzleMethod = class_getInstanceMethod(class, swizzleSelector);

    method_exchangeImplementations(originalMethod, swizzleMethod);
    }

    - (void)swizzleSetImage:(UIImage *)image {
    UIImage *grayImage = [image anotherGrayImage];
    [self swizzleSetImage:grayImage];
    }

    @end

    生成灰色图片的代码如下:

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    #import <UIKit/UIKit.h>

    @interface UIImage (Category)

    // 不建议使用,内存占用大,且在多图列表上滑动时,影响性能,造成卡顿
    //- (UIImage *)grayImage;

    // 推荐使用,内存相对小,不卡顿,需注意图片是否包含A通道(ARGB通道)
    - (UIImage *)anotherGrayImage;

    @end

    // 参考https://blog.csdn.net/iOSxiaodaidai/article/details/113553395

    #import "UIImage+Category.h"

    @implementation UIImage (Category)

    - (UIImage *)grayImage {
    CIImage *beginImage = [CIImage imageWithCGImage:self.CGImage];
    CIFilter *filter = [CIFilter filterWithName:@"CIColorControls"];
    [filter setValue:beginImage forKey:kCIInputImageKey];
    // 修改饱和度为0,范围0-2,默认为1
    [filter setValue:0 forKey:@"inputSaturation"];

    // 得到过滤后的图片
    CIImage *outputImage = [filter outputImage];
    // 转换图片,创建基于GPU的CIContext对象
    CIContext *context = [CIContext contextWithOptions:nil];
    CGImageRef cgImage = [context createCGImage:outputImage fromRect:[outputImage extent]];
    UIImage *newImage = [UIImage imageWithCGImage:cgImage];

    // 释放C对象
    CGImageRelease(cgImage);
    return newImage;
    }

    - (UIImage *)anotherGrayImage {
    // 注意这里图片的大小
    CGFloat scale = [UIScreen mainScreen].scale;
    NSInteger width = self.size.width * scale;
    NSInteger height = self.size.height * scale;

    // 第一步:创建颜色空间——图片灰度处理(创建灰度空间)
    CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceGray();

    //第二步:颜色空间的上下文(保存图像数据信息)
    //参数1:内存大小(指向这块内存区域的地址)(内存地址)
    //参数2:图片宽
    //参数3:图片高
    //参数4:像素位数(颜色空间,例如:32位像素格式和RGB颜色空间,8位)
    //参数5:图片每一行占用的内存比特数
    //参数6:颜色空间
    //参数7:图片是否包含A通道(ARGB通道),注意这个参数
    CGContextRef context = CGBitmapContextCreate(nil, width, height, 8, 0, colorRef, kCGImageAlphaPremultipliedLast);

    // 释放内存
    CGColorSpaceRelease(colorRef);
    if (context == nil) {
    return nil;
    }

    //第三步:渲染图片(绘制图片)
    //参数1:上下文
    //参数2:渲染区域
    //参数3:源文件(原图片)(说白了现在是一个C/C++的内存区域)
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), self.CGImage);

    //第四步:将绘制颜色空间转成CGImage(转成可识别图片类型)
    CGImageRef grayImageRef = CGBitmapContextCreateImage(context);

    //第五步:将C/C++ 的图片CGImage转成面向对象的UIImage(转成iOS程序认识的图片类型)
    UIImage *dstImage = [UIImage imageWithCGImage:grayImageRef];

    //释放内存
    CGContextRelease(context);
    CGImageRelease(grayImageRef);
    return dstImage;
    }

    @end

    但是运行项目后,会发现,项目中键盘的颜色也变成一片片黑色了,因为键盘也是用的图片,所以要在替换前判断是否是键盘的imageView,如果是则不处理,否则替换为黑色,将UIImageView+Swizzle.m内容修改为如下:

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    #import "UIImageView+Swizzle.h"
    #import <objc/runtime.h>
    #import "UIImage+Category.h"

    @implementation UIImageView (Swizzle)

    + (void)load {
    Class class = [self class];
    SEL originalSelector = @selector(setImage:);
    SEL swizzleSelector = @selector(swizzleSetImage:);

    Method originalMethod = class_getInstanceMethod(class, originalSelector);
    Method swizzleMethod = class_getInstanceMethod(class, swizzleSelector);

    method_exchangeImplementations(originalMethod, swizzleMethod);
    }

    - (void)swizzleSetImage:(UIImage *)image {
    UIImage *grayImage = [image anotherGrayImage];

    // find self's last superView
    UIView *superView = self;
    NSString *className = @"";
    while (superView.superview) {
    superView = superView.superview;
    className = NSStringFromClass([superView class]);
    }

    // if lastSuperView is keyboard window, then do not set grayImage
    if ([className containsString:@"UIRemoteKeyboardWindow"]) {
    [self swizzleSetImage:image];
    } else {
    [self swizzleSetImage:grayImage];
    }
    }

    再次运行查看效果,可以发现键盘正常显示了。

b. 针对颜色的处理:

所有颜色的设置,最终都会走`UIColor`的`colorWithRed:green:blue:alpha:`,所以通过`hook`这个方法,生成灰色的颜色返回并显示,代码如下:

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#import "UIColor+Swizzle.h"

@implementation UIColor (Swizzle)

+ (void)load {
Class class = [self class];
SEL originalSelector = @selector(colorWithRed:green:blue:alpha:);
SEL swizzleSelector = @selector(swizzle_colorWithRed:green:blue:alpha:);

Method originalMethod = class_getClassMethod(class, originalSelector);
Method swizzleMethod = class_getClassMethod(class, swizzleSelector);

method_exchangeImplementations(originalMethod, swizzleMethod);
}

+ (UIColor *)swizzle_colorWithRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha {
CGFloat grayValue = 0.299*red + 0.587*green + 0.114*blue;
UIColor *gray = [UIColor colorWithWhite:grayValue alpha:alpha];
return gray;
}

@end

  • 针对界面整体处理

    a. 方法一:创建一个灰色view,设置不响应事件,然后添加在window最上层

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    #import <UIKit/UIKit.h>

    /// 最顶层视图,承载滤镜,自身不接受、不拦截任何触摸事件
    @interface UIViewOverLay : UIView

    @end

    #import "UIViewOverLay.h"

    @implementation UIViewOverLay

    - (instancetype)init {
    self = [super init];
    if (self) {
    [self setupSubviews];
    }
    return self;
    }

    - (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
    [self setupSubviews];
    }
    return self;
    }

    - (void)setupSubviews {
    self.translatesAutoresizingMaskIntoConstraints = NO;
    self.backgroundColor = [UIColor lightGrayColor];
    self.layer.compositingFilter = @"saturationBlendMode";
    }

    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    // 不处理点击事件
    return nil;
    }

    @end

    b. 方法二:给App整体添加灰色滤镜,同样加在window最上层

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    //获取RGBA颜色数值
    CGFloat r,g,b,a;
    [[UIColor lightGrayColor] getRed:&r green:&g blue:&b alpha:&a];
    //创建滤镜
    id cls = NSClassFromString(@"CAFilter");
    id filter = [cls filterWithName:@"colorMonochrome"];
    //设置滤镜参数
    [filter setValue:@[@(r),@(g),@(b),@(a)] forKey:@"inputColor"];
    [filter setValue:@(0) forKey:@"inputBias"];
    [filter setValue:@(1) forKey:@"inputAmount"];
    //设置给window
    window.layer.filters = [NSArray arrayWithObject:filter];

总结

iOS APP界面黑白效果实现,不建议图片和颜色单独分开设置,而大部分APP首页不是H5的。所以建议创建一个灰色view,设置不响应事件,然后添加在要置灰的页面或者全局window的最上层即可。

完整代码放在Github:GrayTheme_iOS
可通过CocoaPods安装:
pod 'GrayTheme'

参考